One global solo round. Four to twenty confirmed players enter an 8–10-minute trench battle.
Paste a valid EVM address to create an unverified practice account, register for the next round, and confirm the ready check. No wallet connection or signature is requested during the practice alpha.
Paste a valid EVM address. No wallet connection or signature is requested.
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DEVELOPMENTNO STATS OR REWARDS
Rounds follow the real rules: they start 80 seconds after 10 players register, or at once when all 25 seats fill. Quick start begins now and fills the empty seats with bots (practice, no stats).
Give this skin a name. It is kept in your library (Load) and becomes the skin you wear.
Name:
Load skin
Your saved designs, and the skins you collected in matches.
Note that the role you are inputting may not exist on the game server configuration.
Note that some of these settings may not be avaliable depending on game server configuration.
Rules & field guide
Round rules
Every match is solo. The current room admits 10–25 registered players.
Paste a valid EVM address and register. At 10 players an 80-second wait begins; a full room starts immediately. Practice-alpha identities are marked unverified.
A shrinking gas zone forces the battle to finish in approximately 8–10 minutes.
Your wallet address is your public callsign. One wallet may hold only one active place.
Do not cheat, automate input, exploit bugs, collude, farm kills, or operate multiple entries.
How to play
Move with WASD or the arrow keys. Aim with the mouse and fire with left click.
Press F to pick up weapons, ammunition, and Field Dressings. Press R to reload, number keys or the mouse wheel to change weapons, and X to cancel an action.
Press B to build a wooden wall in front of you: it costs 4 wood, and every tree you break drops 2 or 3. With a gas can, hold fire to pour a trail of fuel, step back, and press R to flick a lit match where you aim. Use trenches, sandbags, crates, and bunkers as cover. Stay inside the safe zone and be the last combatant standing.
Scoring & practice rewards
Placement is worth the most points and each elimination adds 10. Ties are resolved by placement, damage dealt, then registration time.
The three highest eligible scores receive 500, 300, and 200 practice points after review. Practice points have no monetary value and are not redeemable or promised to convert into tokens.
Alpha notice
You must be 18 or older to participate. Pasting an address does not prove wallet ownership; token rewards and paid entry remain disabled. Rules and balancing may change during testing.